Check out the full announcement and FAQ for more details. Plus, many more of your favorite Workshop games will support paid content in the coming weeks. Once you've made your creation, you can easily set a price and earn a portion of each sale made through the Steam Workshop. Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items, custom skins, fancy houses, epic quests, entire new cities, or just a new hat for Lydia.
Whether you're just getting started or are already a professional artist or developer, now you can make money from your creations in the Steam Workshop.
To prepare for this announcement, we've asked a few community mod makers to prepare some content for release. If you decide you want to keep the game, it's also on sale for 75% off regular price!
Just visit the Skyrim store page and click the 'play' button to download and start playing. Available now through April 26th, Skyrim is free to play. If you're new to Skyrim and haven't yet tried it out, now is your chance. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. When shopping for anything, it's still important to spend a little time learning about any product you are about to purchase.
Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. As a customer and fan of Skyrim, you're able to explore both paid and free mods, quests, and items.Īlong with these new options available to mod-creators, we've added a few features to support the experience and make everything as easy as possible: This new feature allows mod authors to choose whether to list their items for a fixed price, for pay-what-you-want, or to make their item available for free. We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop and to encourage more top-quality work. Starting now with The Elder Scrolls V: Skyrim, the Workshop is also a great place for community content creators to earn money by selling their greatest works. The Steam Workshop has always been a great place for discovering community-made mods, maps, and items for a variety of games. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We thought this would result in better mods for everyone, both free & paid. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. It's obvious now that this case is different. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. We've done this because it's clear we didn't understand exactly what we were doing. We talked to the team at Bethesda and they agree. For anyone who spent money on a mod, we'll be refunding you the complete amount. We're going to remove the payment feature from the Skyrim workshop.